I am more of an aesthetic and real world builder and don’t really follow the stats. One thing I would like to see is an option in choosing the sprites. I remember reading last year that people wanted to rotate their buildings, is that still something you’re planning on doing ? I remember you said it’s very time consuming redoing all the sprites, Maybe even adding some clinics instead of building a hospital. But are there going to be random events for hospitals similar to police stations and fire stations? Would be cool to see some paramedics responding. Haven’t played the game in over a year! This is definitely going to be game changing!ĭon’t know if this was brought up. (Note: the free verison doesn't include the new "Regions" feature) Here are the opt-in links from the blog post! Thanks everyone for staying tuned, and for posting your cities in this subreddit, it is great to see! I hope to release the build later in December, or maybe in January if there are any issues that come up. The new features should also help in the late game with cash flow so that the player isn't sitting around too long waiting for cash to build up. The regions feature lets the player build beyond the central city, and the policies feature makes levelling up more useful and hopefully adds some different strategies. I have set up a public beta for the upcoming release, check out the blog post for more info: The most interesting are the new "Regions" and "Policies" mechanics, plus a few other improvements. Hi everyone! It's been a while since my last post, but I've been working on a few new features for Pocket City. Thank you to those who tried out the beta! The new updates for regions and policies are live now.
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